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-rwxr-xr-xlibs_toolkit/cg_toolkit/cg_toolkit.build60
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diff --git a/libs_toolkit/cg_toolkit/cg_toolkit.build b/libs_toolkit/cg_toolkit/cg_toolkit.build
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+++ b/libs_toolkit/cg_toolkit/cg_toolkit.build
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+#!/bin/bash
+#
+# Maintainer: Deposite Pirate <ofni.sknuplatem@etaripd>
+
+source /usr/src/ports/Build/build.sh
+
+NAME=cg_toolkit
+MAJOR=3.1
+VERSION=${MAJOR}.201204
+BUILD=1
+
+# Description
+
+cat > ${PKG}/install/slack-desc <<EOF
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+$(padd)|-----handy-ruler------------------------------------------------------|
+${NAME}: cg_toolkit (NVIDIA Cg toolkit)
+${NAME}:
+${NAME}: The Cg language makes it possible to control shape, appearance and
+${NAME}: motion of objects drawn using programmable graphics hardware. It
+${NAME}: marries control of these attributes with the speed and capabilities
+${NAME}: of today's graphics processor. By providing a new level of
+${NAME}: abstraction, Cg removes the need for developpers to program
+${NAME}: directly to the graphics hardware assembly language, and thereby
+${NAME}: more easily target many platforms.
+${NAME}:
+${NAME}: Homepage: http://developer.nvidia.com/cg-toolkit
+EOF
+
+# Sources
+
+#FIXME: kludge
+case "$(uname -m)" in
+ x86)
+ MYARCH="i686"
+ ;;
+ x86_64)
+ MYARCH="x86_64"
+ ;;
+esac
+
+SRCNAME[0]=Cg
+CGDATE=April2012
+SRCVERS[0]=${MAJOR}_${CGDATE}
+SRCPACK[0]=http://developer.download.nvidia.com/cg/Cg_${MAJOR}/Cg-${SRCVERS[0]}_${MYARCH}.tgz
+SRCOPTS[0]="pkgunpack"
+
+build0()
+{
+doc ${PKG}/usr/local/Cg/docs/CgReleaseNotes.pdf
+license ${PKG}/usr/local/Cg/docs/license.txt
+mv ${PKG}/usr/lib64 ${PKG}${SYS_DIR[lib]}
+rm -rf ${PKG}/usr/local
+}